# Run an Open Pitch
The group wants to do *something*, but nobody will commit to *what*. Open Pitch turns that stalemate into a card mini-game.
## The idea
The organiser seeds an event with some features **locked** (things that are decided — "it's Saturday", "it's outdoors") and others **open** (up for grabs — what, where, what time). The time can stay soft as just a period. Then the group plays cards to fight for what fills the open slots.
## How a round works
1. **Draw 6.** Each player draws six cards, with one free redraw if the hand's a dud.
2. **Play up to 3, face-down.** You back the options you want — supporters' cards show custom card backs. Nobody sees what anyone played until the reveal.
3. **Reveal and focus.** The round focuses on the feature that attracted the most cards, and the field **whittles down** — weaker options get dealt out.
4. Repeat until the open features are settled and the pitch becomes a real, RSVP-able plan.
> [!note] 📷 Photo needed
> Face-down cards played into a round, pre-reveal. Save as `_images/openpitch-facedown.png`.
> [!note] 📷 Photo needed
> The reveal, with the round focusing on a feature. Save as `_images/openpitch-reveal.png`.
## Resolution modes
How the winner gets decided is up to the organiser:
| Mode | How it settles |
|---|---|
| **Elimination** (default) | Options are knocked out round by round until one stands |
| **Most common** | The most-backed option takes it |
| **Unanimity** | Keep going until everyone's behind one option |
| **Organiser** | The group advises; the organiser decides |
## Why it works
Nobody has to be the person who overrules the group chat. The game structure does the arguing, commitment is playful instead of confrontational, and the output isn't a vague consensus — it's a concrete card on the timeline with an RSVP list.
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**Next:** [[Pitch plans and RSVP]] · [[../Features|All features]]