# Run an Open Pitch The group wants to do *something*, but nobody will commit to *what*. Open Pitch turns that stalemate into a card mini-game. ## The idea The organiser seeds an event with some features **locked** (things that are decided — "it's Saturday", "it's outdoors") and others **open** (up for grabs — what, where, what time). The time can stay soft as just a period. Then the group plays cards to fight for what fills the open slots. ## How a round works 1. **Draw 6.** Each player draws six cards, with one free redraw if the hand's a dud. 2. **Play up to 3, face-down.** You back the options you want — supporters' cards show custom card backs. Nobody sees what anyone played until the reveal. 3. **Reveal and focus.** The round focuses on the feature that attracted the most cards, and the field **whittles down** — weaker options get dealt out. 4. Repeat until the open features are settled and the pitch becomes a real, RSVP-able plan. > [!note] 📷 Photo needed > Face-down cards played into a round, pre-reveal. Save as `_images/openpitch-facedown.png`. > [!note] 📷 Photo needed > The reveal, with the round focusing on a feature. Save as `_images/openpitch-reveal.png`. ## Resolution modes How the winner gets decided is up to the organiser: | Mode | How it settles | |---|---| | **Elimination** (default) | Options are knocked out round by round until one stands | | **Most common** | The most-backed option takes it | | **Unanimity** | Keep going until everyone's behind one option | | **Organiser** | The group advises; the organiser decides | ## Why it works Nobody has to be the person who overrules the group chat. The game structure does the arguing, commitment is playful instead of confrontational, and the output isn't a vague consensus — it's a concrete card on the timeline with an RSVP list. --- **Next:** [[Pitch plans and RSVP]] · [[../Features|All features]]